You can lessen these foul sliders to your liking if you want a more old school style of basketball. Fouls Sliders Game Slidersįoul sliders should be almost the same as the hall of fame difficulty as fouls are common especially during the playoffs in the NBA. Three points are always better than two points anyway and this mindset should be applied to the 2K games as well. Most teams in the NBA right now would rather take three-point shots than mid-range shots because of how lax hand checking has been in the NBA. Tendencies usually only apply to the CPU and how you want them to play. Player balances are always done and handled by the 2K series team and this is mostly where their balances go instead of adjusting game difficulties through user and CPU sliders. It would be kind of pointless to tweak this and give more advantages to specific players who are built around the particular attribute. The attribute sliders should not be tweaked at all as it all depends on the specific player’s attribute. Help defense strength is also increased as it is a crucial part of team defense in the NBA and it should be rewarded well. Steal success is decreased on your side because once you get a certain feel for the CPU and how they dribble, it will be easier to swipe and steal the ball instead of the bulk of your steals going to intercepts. They play near-perfect defense all the time with no mental lapses and it is a bit more realistic to have shooters ignore the defense more when they are late and are already about to release the ball. The key thing adjusted here is the jump shot defense strength on the CPU slider side. The layup defense strength and jump shot defense strength are almost the same as the superstar difficulty level. These defense sliders allow more contact to happen during drives and since the overall offense is increased from the previous sliders, it will be better to award more defense by giving more contact shot frequency to happen inside the paint. You can turn off the shot meter to make it even more realistic and rely on each player’s shot timings to get perfect releases. Their mid-range and three-point shots are unbelievable in the hall of fame difficulty that it is just plain unfair.įeel free to reduce your user sliders in NBA 2K21 by -1 if you want a more challenging style of play. This aims to tone down their offense more while making it a bit easier for you to score as well. Game Slidersįor these offensive NBA 2K21 sliders, it still favors the CPU in some aspects but it should not be that bad compared to a superstar or hall of fame difficulty. Great defense with contact are most likely a miss in NBA 2K21 for the user side but making the shot happens quite frequently in the current NBA compared to the game. Threes are more common but that does not mean they fall more often. With how the defense is played right now in the current NBA, players are given more room to operate and great offense wins most of the time against a great defense. There are a few tweaks and adjustments I made to improve it as the CPU is still quite overpowered because of how your own teammate’s AI can potentially set you back. NBA 2K tweaks their difficulties occasionally and the superstar difficulty is the most realistic so far. Playing 82 games in a season with 10 minutes per quarter is the main setting I use and I want to make playthroughs as realistic as possible. This is the main game mode I play every 2K game in the series and I find countless ways to make every playthrough unique. The inception of these game sliders came from thousands of hours playing MyLeague and Association mode nearly a decade ago.
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